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Home > Game Info. > Design Insights
Here the Children of the Nile design team will try to give you a glimpse into the creation of our project. Unlike so many other games, understanding more about how this game operates will not undermine your enjoyment of it, but rather, we strongly believe, will deepen your experience. Perhaps it will make those of you who are considering a career in game design learn a little bit about how the process really works... or maybe choose a different career.

Wrap Report - By Chris Beatrice
An in-depth look back at the creation of Children of the Nile.

King of the Nile - By Tony Leier
Tony builds upon his last Design Insight, talking about what important "Pharaoh things" you do in the game.

A Glimpse of Egypt - By Jeff Fiske
Jeff provides some details behind the latest gameplay movie.

Bucking Tradition - By Chris Beatrice
Chris talks about bucking traditional gameplay elements with Children of the Nile.

Our world on the Nile - By Tony Leier
Tony talks about the setting, the people and the society of Children of the Nile.

Creating immersive environments & Children of the Nile - By Jeff Fiske
Jeff describes some background about PC Strategy gaming in general before discussing CotN specifically. The background information is a summary of our approach to what makes PC strategy gaming such a compelling entertainment medium. He then touches on where these elements show up in CotN and how the game grows into a personal experience for each user.

An Idea Comes to Life - By Chris Beatrice
Chris talks about the genesis of Children of the Nile in the first installment of Design Insights.
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Immortal Cities: Children of the Nile is the trademark of Tilted Mill Entertainment, Inc.
 PC Rated E