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Children of the Nile: Enhanced Edition Patch

USUpdate v1.3.0.1 [US]
UKUpdate v1.3.0.1 [UK]
GermanUpdate v1.3.0.1b [DE]
FrenchUpdate v1.3.0.1b [FR]
ItalianUpdate v1.3.0.1b [IT]
SpanishUpdate v1.3.0.1 [ES]

Description: Updates the retail boxed version of Immortal Cities: Children of the Nile to the Enhanced Edition which adds new features and resolves the issues listed below.

Note: Children of the Nile: Enhanced Edition requires a DirectX 9.0c redistributable from April 2007 or later. You can download the latest DirectX redistributable here - extract it to a folder, double-click the DXSETUP file inside that folder, and follow the prompts.

New Features

  • Vista Compatibility
  • Added Brickyard (new infrastructure building that can store bricks closer to construction sites)
  • New statues (2 small, 2 large and 1 brick)
  • 3 new fountains and 2 new shrubberies
  • 4 new plazas
  • 2 new shrine variants
  • New bricklayer home variant
  • Travel accelerated on roads
  • Priests are more effective - they now have wives and activate buildings longer
  • Pyramid construction tweaked (smoothed and accelerated)
  • Reduced barter times during shopping (making everyone's life a little easier)
  • Temples made more effective relative to shrines
  • Papyrus easier to make and more effective
  • Lessened the effect of Hapi's "No Flood" event
  • Quickstart Tutorial Scenario
  • Resources more visible on map & mini-map
  • Buildings that require additional specific materials now describe what they need when selected
  • Problems with supply chain are displayed on buildings effected by the problem (e.g., no boats to move things across the river)
  • "No Problems" indicator (homes and figures show all satisfaction types at all times)
  • Right-click orders are available on a new button (buildings that house figures with multiple order options now have a button that can be used select from those options)
  • WASD camera control

Issues Resolved

  • Crash due to figures unable to attend a funeral
  • Crash caused by priest migration
  • World level traders were getting stuck at the edge of the map in some scenarios
  • Crash when stuck traders were robbed by raiders
  • Figures sometimes got stuck trying to board reed boats
  • Service building activation and visitation text was not updating properly
  • Accessibility keys were not functioning properly within the game and menus
  • Laborers were not properly using some barge landings
  • Buildings with docks (barge landings, quays, shipwrights) should now be easier to place
  • Nobles engaged in leisure hunting were sometimes unable to reach certain targets
  • Charioteer attack animation updated
  • Children sometimes skating instead of walking
  • World level merchant transaction headings were improperly labeled
  • Shops sometimes refused to sell goods
  • Four digit prestige values did not display properly
  • The palace could not be rebuilt if destroyed in the second tutorial
  • World level sites that required limestone blocks sometimes counted those already used in pyramids
  • Weapon quantities were displaying improperly on the world level
  • Several fixes for scenario and campaign text
  • Save file size reduced
  • Performance smoothed
  • Carried resources and animations updated
  • Townhouse graphics updated
  • Chariot animations updated
  • Princess graphic updated
  • Figures getting stuck in a variety of situations
  • Crash when a figure is on a boat when its family migrates
  • Soldiers getting killed or stuck preventing world level combat
  • Crash due to stuck raiders
  • Merchant boats sometimes unable to reach the edge of a map
  • Local barges not reaching docks and preventing barges from being used
  • Funerals drawing the wrong people to attend them
  • Nobles not hunting and yachting
  • Tariffs not assessing actual transactions
  • Bread from getting goods at exchange or storage areas not being counted properly
  • Vagrants stuck begging
  • Reed boats never disappearing
  • Reporting of demands fluctuating rapidly
  • Game speed setting causing differences in game play
  • F1 and ? did not bring up help index
  • Grain appearing before granary construction completed
  • Festivals around un-built buildings
  • Sleds unable to reach barge landings
  • Sleds and barges switching between each other inappropriately
  • Figures using bad outside tags
  • Replaying a campaign scenario could convert it to non campaign
  • Campaign auto saves not storing all campaign data correctly
  • Crash with units crossing the river and family migrating

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Immortal Cities: Children of the Nile is the trademark of Tilted Mill Entertainment, Inc.
 PC Rated E